CODING FOR KIDS & TEENS

LEARN

from TECH EXPERTS, ROBOTICS ENGINEERS & GAME DEVELOPERS.

COMMUNITY

MORE THAN JUST A PLACE TO LEARN. a SAFE & FUN ENVIRONMENT FOR ALL. LEARN AND LAUGH TOGETHER.

COURSES

MADE AND DELIVERED FOR UNIVERSITIES & SCHOOLS INCLUDING

EXPERIENCE

WHY MORE THAN 90% OF OUR CUSTOMERS SIGN UP FOR ANOTHER COURSE

Passion
Become a part of something bigger. Students are always working alongside our engineers to experiment with the latest technology, pushing boundaries and contributing to the future.

Experts
All our engineers are experts in their fields and are trained to the highest standards in teaching.

Build. Learn. Play.
These three steps are the key to building enthusiasm in the learning process. Something only possible in Hands-on learning.

Level Up
Level up your learning, every course is a new robot to be built or a new game to be developed. There are always new skills to learn and more fun to be had.

TESTIMONIALS

"An extremely professional and enjoyable environment for children to learn about coding and robotics and to an extremely high standard. I cannot recommend Robocode enough to parents." - Junaid

"The instructors deserve special commendation. Their dedication and ability to connect with the kids are truly commendable. They make coding accessible, fostering an environment where creativity and problem-solving skills are nurtured." - Riham

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ROBLOX

Course Overview

Roblox has been the most popular gaming platform to children in the last 5 years, and things don’t seem to be changing. Many of these games are scripted in Lua, a very easy language to use compared to other programming languages. This brings us an opportunity to reimagine a lot of things about scripting games, and apply it in our course. Children will learn how to build machines using software, and make them do the tasks they ask them to do, all the while strengthening their logical thinking skills. If this isn’t enough, they will learn the fundamentals of object-oriented programming languages too, since Lua is one of them itself.

Course Breakdown

1 → 3

Initially, we must understand the importance of tracking key phrases when designing apps. – know how a visual coding IDE is typically laid out, what these IDEs produce [w/ some practical works], and master the correct usage for programming use. These are the kinds of questions which will become simplified: what is hierarchy? what counts as an object? what functions can we copy?

4 → 6

Knowledge at this stage is enough that we can get learn calculations in programming to interact with objects and choose the favoured appearance.
Through this, the learners will get to know the most fundamental things in reserved syntax. make a simple digital timer.

7 → 9

Next, we understand variation and functions. – the ‘do’ keyword – using it to manipulate a variable unlocks a lot of possibility. Simulating a windmill that produces flour with a simple button switch.

10 → 12

Lastly, we design. Usefulness is there in machine simulation, but it’s nothing without design. Simulating a hamster wheel with a speed up selection, and engaging learners in a competition to do this will add skill to their arsenal, at the very least in communicating with others in a proper manner, and with at least a level of confidence higher than before. We will finish by explaining the link between the 11 lessons prior and programming as an industry.

Robotics

Course Overview

Robots have motherboards that we have a lot of control over, in fact, pure control. This course will give young people a handy and fun way to see hundreds of ways in which we can use these robots and the things they’re made from.
For years, we’ve closely monitored the British Curriculum on Computing, we’ve crafted a course to genuinely engage young people in the UK in using the biggest robotics ecosystem in the world, generally making them smarter and teaching them key skills. Hundreds of modules can be attached to robots. A ‘project’ can be designed after picking a couple of these modules that work together, even something simple like a temperature measuring roof, for example. Using just the Arduino Uno board and our resources, all of this is made easy, and the learners will leave the course able to craft many robotic systems.

Course Breakdown – A Digital Mind

This course will be heavily based on our solid robo-box. The robo-box features the Arduino board, wires, and all relevant components to the course. It also contains a guide (for home-learning) with extra on-demand help. The same box is used for in-centre learning too, which is a slightly different course but only in delivery (the course breakdown is similar). The box features compartments for the different components, and more compartments for the cables and the motherboard, all labelled. This will allow the box to be re-usable, forming a zero-waste product.

1 → 3

Introductory lessons will introduce the learner to champion powering on an electronic circuit with multiple methods, and connecting components to a power source. We will then get to know answers to many fundamental questions.
â–ªHow can a battery be used to select the property of the circuit?
Which methods, and which sensors, can we use to switch on power, and control components?

4 → 6

Now, a focus on outputs is encouraged in robotics. We choose to have our output power boosted quite often in the course, and this cannot be done without increasing voltage. So as this section comes with potential hazards, we learn how to use resistance checks to control these hazards.

Now, there are methods to control power in the circuit automatically that affects our outputs. Our learners will discover these methods and they will get to know how to easily adjust their output to their needs.

7 → 9

Naturally, the next station is to use the knowledge gathered to produce a full working system. Our intended system will emulate a real car with many accessories!
Questions like the following will be answered:
â–ª How can we add an automatic dipping beam like modern cars have when they drive through tunnels?
How can the car set preventative measures towards hitting a lamp-post without the driver having to be aware at all of their approach to it?

10 → 12

We end on a high point where the learners will finalise their car designs of their choice. More importantly, they will have robots with full autonomy that they will
hopefully treasure for years to come.
For the cars to be upgraded, we will repeatedly ask ourselves, is every motion autonomous and automatic?
â–ª Does our robot copy human behaviour, for example like the i-Vac does?
â–ª How does applying a programming language like Arduino allow us more flexibility?